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Surn

26 Game Reviews

9 w/ Responses

Thanks for putting this together,Prisimisho!

Prismisho responds:

No problem!

Nice, short gets its point across nicely. A bit rough around the edges, but that that is to be expected for a game made under 3 days.

I hope this makes it past judgement. This game is comedic gold! It's so random and over-the-top cynical.

A nice dungeon crawl. I like how you can regenerate by just waiting/taking a break. It would be nice if you had some kind of numeric display along with the health meters so you have a better sense of how much your HP stacks up to damage intake. Maybe a semi-transparent overlay on the health meter? Even so, great game!

playspal responds:

Thanks!
Maybe just add a text label on HP and MP bars?

This seems to be one of those "So bad it's good" games. Between the canned graphics, the broken controls and the quizzes being hard to read because of the backgrounds, this game stands out like the creepy figurines I like to collect. I've added it to my favorites (seriously, I did).

Consider easing up on the cliches.
The dark house, scattered notes, blood on the wall and messages in the blood on the wall have been done many times before. On a positive note though, wandering around in the dark with sound to guide you was an interesting aspect. Still, I wouldn't pay for this.

Good for a short break, but at times the screen feels too "busy" with so much stuff going on.

Could use some work

This game comes off as rough around the edges but still mildly entertaining.

Art:
The high point of this production. It's Great in some places, but others could use polish. While the text on the menu screens was well done the shop menu in the game could have used some work. Perhaps you could add shadows and highlights to the buttons to give them the appearance of buttons. The boxes for item cost and money left could have stood to be smaller (if can switch the money earned to whole numbers to prevent it from stretching out to that infinitesimal decimal place). Even so, you did do a good job of sticking with that purple color scheme.

Program:
There are a few bugs here and there but otherwise the game is playable. Controlling the ball is a bit awkward. It's too hard if not impossible to keep it off the ground possibly because it is either too responsive or not responsive enough to the mouse. Sometimes the ball takes too long to come back down when certain upgrades are obtained (in fact, as I was waiting for it to come back down I wrote this part of the review). You don't want to make your audience wait. Perhaps you should have a ceiling or point at which the ball will go up any further if the y value gets to that point.

At the end the Tries Taken and Ball Clicks readouts are broken. At least the Gravity was well integrated and all menu options worked.

Audio:
The low point of the game. While the music is okay it gets tiresome after hearing it constantly. A mute button would have been nice or perhaps having the game play a variety of music. If you hit the replay button at the end of the game the music plays over itself. The replay button should at least have a function to stop the currently playing song before the new one plays (I think it goes something like "SoundMixer.stopAll();").

Overall
The game was visually decent and playable but has a few flaws that need to be worked out. Don't get discouraged, build up your skill and try again.

P.S.
The leader board is pointless in any game. Don't bother with it.

Gimmick responds:

Wow, you're like the most lenient around here, and the most detailed review!

The force you place on the ball is relative to the mouse's position and the ball, i.e if you press on the dead center, there's no net force applied, since it's 2D. If near the edges, there's a lot of force in the opposite direction.

I realize that the audio was quite annoying, yes. It sounded perfect when I was developing it...but now that I play it again, from an end user's point of view, yes, it is annoying indeed. And it's not SoundMixer.stopAll(). It's stopAllSounds() :P

Thanks for the review!

pssst....

The score will only read 2 digits.

As for the rest of the game: Mechanically speaking it works fine enough (score-box aside). However, as it has been said before, the visuals need work and you'd do well to add sound. It doesn't take much code to put a sound from the library into a function and if you can't draw well, cutting up and pasting images together might work instead (like what I did with Candy Spaz).

As for ragging on those who criticize your work despite having never made a game: If one doesn't know how to cook does that mean they can't determine if the food tastes bad?

At least you have a good grasp of actionscript...

All this game consisted of was grinding. While that is what players mostly spend their time doing on Minecraft, it didn't have to be that tedious for your game. How about some change of scenery or mining other things like trees? The only reason I kept playing was because I was curious about what would happen when all ingredients of the cake were obtained (like the massive tool I am). The ending was good for a chuckle, but overall you've still got a way to go.

Little-Rena responds:

Could have done but too lazy

"He that loveth pleasure shall be a poor man: he that loveth wine and oil shall not be rich." - Proverbs 21:17 KJV

Age 37, Male

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